Empires in Flames
EiF is a Contact Safe Live Action Role Playing Game
When we say contact safe, what we mean is that at any time not only will you be involved in intense roleplaying as your character, but you may also find yourself involved in combat involving “contact safe” weapons.
We use special weapons made from light weight materials with foam padding to simulate combat. The goal of EiF and any LARP for that matter is to tell a memorable story that can evoke true emotions, gets everyone involved and invested, and at the end of the day is fun for all.
If anything of what you have read here interests you, congratulations you will have a great time at an event, read on!
If you are still confused by all this, by all means come to an event and dive right in. The EiF staff and its players are always more than willing to assist new players in acclimating to the world of Orlon.
A Note On Steampunk In Empires In Flames
Orlon stands on the verge of a new modern age full of engineering, steam powered machines, and mechanical marvels. However these new mechanical marvels are
still in their infancy and are relatively unknown. Devices that are widely available include single shot flintlock firearms, mechanical explosives, mechanical golems,
and small steam powered land vehicles. There are factions attempting to create air ships, locomotives,
and other massive mechanical marvels, though they
are still a long way off. However, the world is ever changing and who knows maybe your character will be the next great inventor in the world of Orlon.
EiF is a game of mystery, intrigue, suspense, and fear. None of the residents of the world of Orlon, or it's seven kingdoms truly know what is going to happen day to day. The people of the world live in constant fear of war, raiders, monsters, and demons. It is up to the brave adventurers of the world to protect them from the unimaginable horrors of existence. To become an adventurer is not a decision to take lightly, while it is lucrative it's also highly dangerous and few adventurers live to die of old age.
The world of Orlon is a world full of every fantasy race imaginable, dragons, monsters, and eldritch horrors. The world is at a tipping point in it's long history, the Gnomes and Goblins have pioneered new concepts they call “SCIENCE!” and “Engineering” respectively. The machines they create have the ability to drastically change the medieval landscape, for the better, or worse. Most of the worlds inhabitants are wary of their concepts and inventions; change is making extremely slow progress, though progress none the less.
However the world may not survive to see this new technological age. The kingdoms and empires of the world are constantly at each others throats, in equal parts for historical disputes, land,
religious reasons, and wealth. This is all compounded by the ever present dangers of monsters, outlaws, and ancient eldritch beings who seek to watch the world burn. However there are many good people who choose to stand valiantly against the tide of darkness that is sweeping the land.
Not everything within the world is gloom and doom though. Your average everyday person leads a peaceful normal existence, protected by town guards, soldiers, adventurers, and some say the deities themselves. The world is a massive place with most of it left truly unexplored and many people cannot resist the call of mystery, fame, and fortune that discovery can bring. However not all things are meant to be discovered.
You have chosen the life of an adventurer. You have left the comforts of home and hearth for the ultimate life story and adventure. You will see and experience many things that the world hasn't even begun to even comprehend. The fear of death while ever present doesn't truly daunt you, for to be an adventurer of note is to have stories written about you. No one truly dies that will be remembered in song and story.
In choosing the life of an adventurer you will find your way to one of many frontier towns in the wild places of the world. While some of these places may be down right uncomfortable, or even
dangerous, they are where you will find the most adventure to be had. In your travels you will meet many people, you will have differences of opinion on many things from religion, to morality, and even maybe race. However you will continue to live in and explore these places since they are where the stories are to be found, where history will be written, and where the most money is to be made. To be an adventurer is to choose a life of conflict.
The newest frontier that has been made available are the lands outside the Kingdom of the Seven Coins. The youngest of the kingdoms by far and the strangest of them, if the stories are to be
believed. Founded a mere 100 years ago by a band of adventurers not unlike yourself. The Kingdom promotes the mixing of the races and the dampening of hostilities. Any and all races are welcome within the kingdoms island borders, so long as they adhere to the kingdoms laws. Tensions run high in the frontier towns in the most remote locations that have little to no town guard, or military support.
While laws are enforced by the local constabulary, racial tensions still run high. As frontier towns grow and discoveries are made many challenges will be placed upon the backs of our intrepid adventurers.
1. Can we set aside racial tensions to grow and explore as a community?
2. How do we face down encroaching armies of nightmarish monsters?
3. Who should lead us and how should we enforce the rule of law?
4. How do we deal with major disasters since we're so far removed from the main kingdom?
5. How do we supply our towns?
6. Can we even truly grow as a settlement, or will we fail in our shared endeavor?
The only way to find out the answer is to join us at our events.
Everything the players do and say impacts the world and it's history.
What future do you want to make?